Wednesday, March 25, 2009

Blend Shapes in Maya

Hi, for some reason I couldn't get this video to upload. Maybe it was too big, but look for it on Vimeo. Let's see if this link works.

We'll use simple, but solid modeling in Maya to create mouth movement for your characters. Later, we'll import a soundtrack and try to do some lipsynch.

Using Blend Shapes in Maya for mouth shapes from Rosko on Vimeo.

Monday, March 23, 2009

Art Lessons...



Here are some cool links to artists I knew practically nothing:

Milton Glaser, best known for his I(heart)N Y logo, (copyright Milton Glaser)

http://www.areaofdesign.com/americanicons/glaser.htm






And Ronald Searle, illustrator/cartoonist for the New Yorker;(copyright Ronald Searle)

http://en.wikipedia.org/wiki/Ronald_Searle








My friend Faris told me about them.

http://visualdiaries10.blogspot.com/

I'm still interested in design, wild characters and composition -

Things have been either too quiet, or too negative around here.

Dig it!

Wednesday, March 11, 2009

Richard Williams survival guide - Micro!


One of my teaching partners, Tim Ingersoll put this page together from the Richard Williams book. If he was trapped on a desert island, and he could have only one page from the book, then this would be it.

Check it out.

Oh yeah! Copyright Richard Williams.

Monday, March 09, 2009

"Luxo" with more polish



The lampshade rotates after the top of the arm bounces; and the top of the arm bounces after the base portion bounces.

We'll try to cover this more in class.

Ken R.

Sunday, March 08, 2009

Maya interface, most important things labeled


This is a great graphic. I found it over the Holidays, and I couldn't find it again.

I'd like to give credit to whoever made this.

Good way to identify Maya's most important tools and menus.

Thursday, March 05, 2009

Luxo Part V - Animate!

Remember the Bouncing Ball exercises?

Luxo Part IV

Luxo Part III: Parent objects to skeleton



The top and bottom polygon objects can be used as controls. The bottom root joint is parented to the small polygon cylinder at the bottom of the lamp(not the base). The arms of the lamp, and that one polygon disk in the middle are parented to the joints.

(They just go along as we animate the lamp.)

Luxo Part II



Basic Modeling.

Luxo Rig Part I



Part I - Basic Rig