Hi, for some reason I couldn't get this video to upload. Maybe it was too big, but look for it on Vimeo. Let's see if this link works.
We'll use simple, but solid modeling in Maya to create mouth movement for your characters. Later, we'll import a soundtrack and try to do some lipsynch.
Using Blend Shapes in Maya for mouth shapes from Rosko on Vimeo.
Monday, March 23, 2009
Here are some cool links to artists I knew practically nothing:
Milton Glaser, best known for his I(heart)N Y logo, (copyright Milton Glaser)
And Ronald Searle, illustrator/cartoonist for the New Yorker;(copyright Ronald Searle)
My friend Faris told me about them.
I'm still interested in design, wild characters and composition -
Things have been either too quiet, or too negative around here.
Posted by Ken Roskos at 6:52 PM
Wednesday, March 11, 2009
One of my teaching partners, Tim Ingersoll put this page together from the Richard Williams book. If he was trapped on a desert island, and he could have only one page from the book, then this would be it.
Check it out.
Oh yeah! Copyright Richard Williams.
Posted by Ken Roskos at 11:17 AM
Monday, March 09, 2009
Sunday, March 08, 2009
Thursday, March 05, 2009
The top and bottom polygon objects can be used as controls. The bottom root joint is parented to the small polygon cylinder at the bottom of the lamp(not the base). The arms of the lamp, and that one polygon disk in the middle are parented to the joints.
(They just go along as we animate the lamp.)
Posted by Ken Roskos at 4:00 PM