Showing posts with label Brad Bird. Show all posts
Showing posts with label Brad Bird. Show all posts

Wednesday, June 20, 2018

Brad Bird Incredibles 2 Interview - KCRW The Treatment

While flipping around the dial, I managed to stumble upon this rebroadcast:
Brad Bird discusses story, character and film inspiration on "The Treatment" on KCRW 89.9 FM, hosted by Elvis Mitchell. Tune in!



Sunday, February 23, 2014

Space Jam 2 - update

Too much up in the air. No one can confirm if LeBron is in or out. If it means jobs in Los Angeles, that's fine. But there must be a way to give Bugs and Daffy relevant exposure without turning them into second bananas to celebrities who will become quickly outdated.

(My cleanup of Taz for a Kool-Aid commercial, Taz copyright Time/Warner)

Story ideas: Have Bugs take on world hunger, organic foods and factory farming? Put Daffy Duck on Wall Street? (He should have gone there years ago after Chuck Jones turned him into a whiny, greedy, little backstabber). Have Elmer Fudd confront the NRA? The sky's the limit, but remember the grief Brad Bird went through with the Iron Giant.

http://blogs.indiewire.com/animationscoop/warner-bros-developing-space-jam-2?utm_source=asDaily_newsletter&utm_medium=sailthru_newsletter&utm_term=Blogs%3A%20asDaily%20V2&utm_campaign=Blogs%3A%20Animation%20Scoop%20Daily%202014-02-22

Update:

http://www.cartoonbrew.com/feature-film/space-jam-sequel-is-in-the-works-96410.html

Sunday, October 25, 2009

The Iron Giant lives! 10 year anniversary reunion.


Got to see Brad Bird and the other top artists that brought this great film to life.
This blurred picture is my only decent snapshot of some of the crew that was there that night. Trying to avoid being a total fan-boy, I let the younger fans and animation students get autographs and pictures taken with Brad Bird. Almost near the end, I was able to shake his hand, but Brad was distracted, and Warner Security was trying to herd us towards the exits. They also turned out the lights, so Brad couldn't see who I was. I tried using the flashlight in my cell phone, but that was not effective.

I'm still disappointed, but not surprised, when big corporations have to cajoled into producing gems like the Iron Giant. Some have complained that the animation isn't on a Disney level, or that the scenes are too talky. I say look at "Home on the Range" or "Treasure Planet", and ask which of their worlds draws us in.

Still, it was a privilege to be there, and I got to speak a bit with some of the other artists, especially the one who developed the cel-shaders for the Iron Giant in Maya. He gave the CG a more hand drawn look, and he was working with one of the early beta-versions of Maya. Gotta tip my hat to him!