Showing posts with label digital. Show all posts
Showing posts with label digital. Show all posts

Wednesday, June 23, 2021

Animation Studios Use Game Engines for Production

 This relatively new area of using game engines to render is uncharted territory for me. I experimented with Unity and Maya a couple of years ago, but now Unreal Engine seems to be the leader in game engine technology. I'm not sure if, or how a game engine station will take the place of a render farm. I'm trying to study this procedure, but it has been tough after over a year of lockdown with no clear signs of life returning back to normal.

All I have is the links to the articles down below. I'm still trying to learn about what output settings the studios are using to get finished footage on the air. Or onto streaming, as the case may be.

I'll try to update this asap.

https://kidscreen.com/2020/08/10/why-animation-is-leaning-into-real-time-tech/

 https://postpace.io/blog/using-game-engines-for-cinematography-and-film-production/ 

https://usv.edu/blog/using-gaming-engines-to-make-feature-films/

Friday, February 07, 2020

How KLAUS Was Rendered



Hello group, I'm testing this blog to see if the 3rd party spam issue is still continuing.

I'll also try to focus more on animation tech and procedures if the spam issue is resolved.