Showing posts with label animation tech. Show all posts
Showing posts with label animation tech. Show all posts

Thursday, April 22, 2021

Gnomon_School Animatics for Indie Filmmakers with Unreal Engine

 https://www.gnomon.edu/community/events/animatics-for-indie-filmmakers-with-unreal-engine

(Copyright Miguel Ortega & Tran Ma - Gnomon School)

Here is the short film project of Miguel Ortega, director and VFX artist, and Tran Ma, production designer and VFX artist. They demonstrate on the fly layout, scene composition and film direction using 3D assets in the Unreal Engine. Moderated by Beau Janzen, Gnomon Education lead.

Will look for youtube link asap.

https://www.gnomon.edu/about/instructors/tran-ma

https://www.gnomon.edu/about/instructors/miguel-ortega 

https://www.facebook.com/TheNingyo/

Wednesday, November 11, 2020

SIGGRAPH 2021 - UPDATES

 
(copyright Siggraph)

 https://s2021.siggraph.org/

Due to the COVID-19 crisis, SIGGRAPH 2021 will be held as a virtual-only event.

https://s2021.siggraph.org/about-the-conference/ 

 The conference was originally scheduled to take place 1–5 August at the Los Angeles Convention Center. I can't help but see the wisdom of erring on the side of caution.

Technology enables us, and encapsulates us at the same time. Humanity can cope with disasters, but the nature of media in general still calls for people getting together in general. Hopefully, after we find some positive resolution to the Covid crisis, my concern is a that the technology owners will have and even tighter control over us. 

More independent contractors and less employees with health and retirement benefits. Personally, I've tried to keep home and work environments separate. Those days may be over, at least for the current, and upcoming generation of animators and digital artists.

Friday, February 07, 2020

How KLAUS Was Rendered



Hello group, I'm testing this blog to see if the 3rd party spam issue is still continuing.

I'll also try to focus more on animation tech and procedures if the spam issue is resolved.