Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

Monday, June 06, 2022

Innovations in Animation - Part 5 - Fever The Ghost - SOURCE (official music video)

 

Here's some amazing work by Felix Colgrave. Born in Tasmania, now based in Melbourne, Colgrave blows the viewers' minds in the most unexpected, and dare I say it, charming way. Felix has a background in TV ads, music videos and video game cinematics, but he presently is focused on his own work. Pulsing to the music of the band Fever The Ghost, this little old man and his dragon, "Long Morrison", travel to the center of the earth. Their mission: turn the world into a party planet! But then, it looks like it's just their job, day in and day out.

https://www.facebook.com/fevertheghost

From what I've read, Colgrave uses After Effects to animate his fantastic art. Virtually all of the exposure of his independent work comes from using the world wide web. As far as I can see, no TV, film or DVD gave his work any publicity. There's some Monty Python surrealism, with even a touch of Moebius in this short. While there's nothing really groundbreaking in Colgrave's techniques, or use of animation technology, I'm putting his work down as an innovation simply from his use of the internet, and the fearlessness of his ideas.

All of which has gained him an audience!

https://felix.film/contact

https://www.imdb.com/name/nm6150785/

Sunday, April 24, 2022

Innovations in Animation - Part 4 - Gorillaz

Hello folks, this article has been giving me trouble for a while. I've been an on and off fan of the Gorillaz for some time, and they've seemed to have fallen off the pop culture radar. Their music and graphic style from the '90's is still interesting to me, but I've had trouble collecting info on the artists and writers on this unique and outrageous virtual band. Been working on this since the pandemic started, so it's kind of slopped out down below. Publishing it "as is" may provide the spur for me to tighten up my writing here. We'll see.


(original copyright Jamie Hewlett and "Zombie Flesh Eaters")

The virtual band members: Murdoc - bass, "2D" - vocals and keyboards, Noodles -guitar and vocals, and Russel - drums, percussion.

I first heard the Gorillaz while riding along in my sister's truck over the Holidays on a dark winter night years ago, as we rumbled over the snowy back roads in Amish country. "Dirty Harry" came on her truck's sound system, and I was delightfully haunted by the whole bizarre experience. 
 
 
 
This track had an enticing trance-dance-pop feel, with some killer rap that came in to break the spell. Later, when I picked up their DVD debut album set, Gorillaz Phase One: Celebrity Take Down, I was struck by the graphic underground comics style of Jamie Hewlett, who created these four bizarre misfits, streetwise, sort of rough and tumble characters, resembling his character designs from his Tank Girl comics.
 
(Gorillaz Phase One: Celebrity Take Down features the animation of director Pete Candeland, Dave Antrobus, and Chris Hauge.)
 

Who were these bizarre, even frightening characters? They seem to be some sort of gang, or part of some criminal underworld. Again, comic artist Jamie Hewlett oversaw the dark, sinister stylized limited animation, with some 3D CG elements, mostly backgrounds or characters with vehicles.
 
Blank eyes, bad teeth, and some character designs that flirt with racial stereotypes. There's some demonic possession too. But they were also politically aware in a sardonic, but progressive way, and technologically adept as well. Just what EMI, Parlophone, ‎Virgin‎ and later ‎Warner needed to present what is essentially Damon Albarn's studio band work, with rotating members who provided the real music. Sort in method that was used by the Archies, or the Monkees. And yet, their music has polished, professional level of production quality that gives the Gorillaz a successful multi-media foundation.

Musician: Damon Albarn

Artist: Jamie Hewlett

Passion Pictures, animation studio for the Clint Eastwood video

 https://www.passion-pictures.com/project/gorillaz-clint-eastwood/

https://aminoapps.com/c/gorillaz/page/blog/the-evolution-of-gorillaz-art-and-music-videos/MQ1o_7XpckugKn4DeGEYqek83gr6omgMkga 

 But, to sum up: It's good, "clean" dirty fun. The Gorillaz give me a chance to be a vicarious hoodlum. From time to time.

(Tank Girl original copyright
Jamie Hewlett - Dark Horse Comics)

Saturday, April 09, 2022

Discovery Aquires Warner Media From AT&T

Hello group, I'm grateful to the readers who still follow this blog. Health and work issues have kept me away again, but I felt this article deserved some attention. The course of the old Time-Warner corporation has always has always held my interest, mainly due to its animation history. And the old WB was me bread 'n' butter back in the 1990's.

But now, Bugs Bunny, Batman and the whole Warner media empire will go to work for the Discovery Channel. This group includes the Food Network, Animal Planet and TLC. Do they know they will be inheriting skeletons in the closet like Pepe Le Pew? Will they actually see the real ingredients of a Scooby-Snack? Maybe Superman will show how he bakes one of his giant super cakes? 

I'm just bellyachin' here folks, bear with me.

 (original copyright Warner Brothers)

At first, I was surprised that AT&T would sell off a library like Warner's when they still have all these digital arteries to fill. But now I'm wondering if the ol' "Ma Bell" isn't doing well with streaming. It looks like they have some big bills to pay off. And it's not like Discovery is a young, agile, cutting-edge new media entity like Amazon or Netflix either. This purchase looks more like another incident of buying up competitors, selling off the new surplus resources, and cutting jobs. 

Meanwhile, the remnants of the old Hollywood studios only seem to be flashy accessories that get passed around, like old antiques.

https://variety.com/2022/tv/news/discovery-warnermedia-merger-close-warner-bros-discovery-1235200983/?fbclid=IwAR1e3zcxH9IizjuSMSb9MNMs82yKCRYSb0Tz4w4A_YoAloP4q3IvfJw28uw

https://www.hollywoodreporter.com/business/business-news/discovery-warnermedia-merger-shareholders-approve-1235097326/

Saturday, February 05, 2022

Visual Effects Nominees Spotlight | 93rd Oscars VFX Bake-off Apr 21, 2021

Hello blog, 2022 has been off to a slow start for me with my duties in a new position at the Animation Guild, and the restrictions of the continuing Covid pandemic. https://animationguild.org/ Still coping with losses in the family, and the shut down of our Computer Lab. Trying to get my rest, and searching for some new inspiration. Will try to catch the Oscars, as well as the Annie Awards coming soon. Forward! https://annieawards.org/

Animateducated Blogcast 002

Animated Educated is a great channel. It gives animation students and fans access to great experience, and the backgrounds and insights of very talented guests. I've been lucky to work with Jim Richardson back during my time at Woodbury University's animation department.https://www.youtube.com/channel/UCPETaABtv6Un8YMQ4d0Y57w

Monday, August 30, 2021

Sunday, July 25, 2021

On Story 1103: A Conversation with Brenda Chapman

                                                    
Interview with Brenda Chapman, director and writer on hits such as The Lion King, The Prince of Egypt, and Brave. Chapman brings her views on strong female characters, story and flawed characters. Brought to you by Austin Film Festival's On Story.
 

Wednesday, June 23, 2021

Animation Studios Use Game Engines for Production

 This relatively new area of using game engines to render is uncharted territory for me. I experimented with Unity and Maya a couple of years ago, but now Unreal Engine seems to be the leader in game engine technology. I'm not sure if, or how a game engine station will take the place of a render farm. I'm trying to study this procedure, but it has been tough after over a year of lockdown with no clear signs of life returning back to normal.

All I have is the links to the articles down below. I'm still trying to learn about what output settings the studios are using to get finished footage on the air. Or onto streaming, as the case may be.

I'll try to update this asap.

https://kidscreen.com/2020/08/10/why-animation-is-leaning-into-real-time-tech/

 https://postpace.io/blog/using-game-engines-for-cinematography-and-film-production/ 

https://usv.edu/blog/using-gaming-engines-to-make-feature-films/

Sunday, May 02, 2021

Innovations in Animation - Part 2 - Spider-Man: Into the Spider-Verse

 It's been a hard year. As we start to dig out from under the horrors of 2020 and the Covid pandemic, let's take a moment to get back to my topic of Innovations in Animation. After my first entry from the 1980's, ("Twice Upon A Time") I want to jump forward to the 21st Century. Through the years, Sony Pictures was not my top pick as far as animation or superhero film studios go. But Spider-Man: Into the Spider-Verse won the Oscar for Best Animated Feature for the studio. I finally saw it on Blu-Ray, and it definitely caught my attention.


(copyright Sony/Marvel/Disney?) 

Comic book style! Other attempts have been made, with dubious success.

Hand drawn effects over 3D, far advanced from old cell shaders.

 

https://www.imdb.com/title/tt4633694/

https://www.imageworks.com/our-craft/feature-animation/movies/spider-man-spider-verse

 https://www.foundry.com/insights/film-tv/into-spiderverse 

 https://www.youtube.com/watch?v=jEXUG_vN540

https://characterdesignreferences.com/art-of-animation-7/art-of-spider-man-into-the-spider-verse-part-1?fbclid=IwAR1iIrNQ4S-zKVtUY0NEt36ya6HTwBJd1dfF6s8C4k-8EGVT5UupxSUXr4E


 Art Direction by Dean Gordon, Patrick O'Keefe

Production Design -  Justin K. Thompson

Danny Dimian - Visual Effects Supervisor


Directed by
Bob Persichetti     
Peter Ramsey     
Rodney Rothman

Writing Credits  
Phil Lord     ...     Screenplay
Rodney Rothman     ...     Screenplay
 
Phil Lord     ...    Story

Paul Watling - Head of Story

 

While it's not a direct part of the MCU, Kevin Feige's hand still seemed to be felt.

Thursday, April 22, 2021

Gnomon_School Animatics for Indie Filmmakers with Unreal Engine

 https://www.gnomon.edu/community/events/animatics-for-indie-filmmakers-with-unreal-engine

(Copyright Miguel Ortega & Tran Ma - Gnomon School)

Here is the short film project of Miguel Ortega, director and VFX artist, and Tran Ma, production designer and VFX artist. They demonstrate on the fly layout, scene composition and film direction using 3D assets in the Unreal Engine. Moderated by Beau Janzen, Gnomon Education lead.

Will look for youtube link asap.

https://www.gnomon.edu/about/instructors/tran-ma

https://www.gnomon.edu/about/instructors/miguel-ortega 

https://www.facebook.com/TheNingyo/

Sunday, September 20, 2020

SIGGRAPH 2019: Fast, interpolationless character animation through “ephe...

https://dl.acm.org/doi/10.1145/3306307.3328165

Friday, February 07, 2020

How KLAUS Was Rendered



Hello group, I'm testing this blog to see if the 3rd party spam issue is still continuing.

I'll also try to focus more on animation tech and procedures if the spam issue is resolved.

Tuesday, October 15, 2019

Studio Showrunners and Talent jumping to Streaming Services

New gold rush? New brain drain? Streaming (a.k.a. the new cable TV) seems to be the technology we should focus on. The L.A. Times reports on how showrunners are leaving TV production for the streaming service companies. This is concerning since good animation jobs will depend on these new studios. On Star Trek, the Next Generation, commander Data mentioned that television became obsolete by 2040 as a popular form of entertainment. Looks like it will be much sooner than that.

 (By Thomas Suh Lauder and David Ng)

https://www.latimes.com/projects/la-et-netflix-job-report/?fbclid=IwAR0cF6erLuldRlG_jD92KuistK69yGS_7ZMyW0b8TRyhop2VPCVPAIgJa00

In the meantime, Carl Beu created this nifty chart showing how timers form the heart, or maybe the backbone of TV animation employment.

 


Carl used Gephi to create this cool chart.

Sunday, September 29, 2019

Streaming Animation - Rights for Artists and Viewers

Credit where credit is due: I think this article by Alex Dudok de Wit on Cartoon Brew gives a thorough rundown on the situation of streaming sources and their rates. Excellent research.


 Alex's article took me back to my concerns about the rights of animation artists working in new media, and the rights of consumers. It looks like we have simply gone back to paying for a new type of cable TV, on top of paying our internet bills. And will the new media studios try to continue in nickel and diming the artists to death? My Spidey-Sense says yes.

And then there's this: After months of negotiations with ShadowMachine, animation artists finally succeeded in signing a Guild labor contract on Bojack Horseman. Now, after a six year run, Netflix is pulling the plug on the show.

(copyright Netflix)




With the financial and technology situations changing so rapidly, I can see why the studios want to hedge their bets on labor and other production costs. But I still think animation artists and technicians need representation in new media, and citizens still need a Digital Bill of Rights. Especially when it comes to our savings, and our privacy. And just our plain old satisfaction when we plunk down in front of whatever screen we choose for entertainment.



Sunday, September 08, 2019

Lightbox Expo photos

Some snapshots from the first Lightbox Expo held at the Pasadena Convention Center. They had a good sized crowd on Friday. It looks like ProCreate from Apple was a major sponsor. Fun time, lots space, many demos going on. The hosts went all out for a big convention. This may be a rival to the CTN Expo this year.

The burning question: who are the organizers of Lightbox?

Jim Demonakos, founder of the Emerald City Comic Con in Seattle, Washington, and Bobby Chiu, who set up Imaginism Studios in Toronto (Ontario, Canada)


 
I thought this was going to be a much smaller venue, but animation artists, students, schools, studios and vendors were all in attendance. Good mood, lots of energy there. And I only heard about it through Facebook. This event seemed to be arranged and promoted solely through social media. I was just used to the buzz generated around CTN.







Procreate from Apple had the largest display, promoting their artistic app for the iPad.

 Alan Bodner had his table there with his original art, and art from his time as art director at Warner Classic Animation.

Almost continuous demos going on in the hallways...

 Wacom, with their latest Cintiq tablets...

 Sony pictures, with their Oscar winning
Spider-Man: Into the Spider-Verse!

 
 Warner Brothers Animation Group, and their beloved heroes of old...


 ASIFA-Hollywood had a good position with their table...

Netflix, looking for talent, and/or pitches...



 And an amazing amount of crowds in the other hall, waiting for demos and lectures!

Again, to me, this convention seemed to come out of the blue.
And yet, it got some decent media coverage:



Some more fun stuff:

 From left to right, artwork above by Tuna Bora and Pernille Ørum.

 And from left to right, artwork above by Robert Kondo and Stephen Silver.

Why the giant pug means death, maybe because Hasbro has aquired Death Row Records. 
Whatever you do, don't stare into its eyes too long!

Good mood, and a great creative vibe!
I applaud Jim Demonakos' and Bobby Chiu's success, 
and looking forward to next year.

Friday, September 06, 2019

The first LIGHTBOX EXPO Pasadena 2019

I may check it out...


(copyright LIGHTBOX EXPO)


(from their website)

LIGHTBOX EXPO

SEPTEMBER 6-8, 2019 

"Over 250 of the best artists from the ANIMATION, LIVE-ACTION, ILLUSTRATION and GAMING industries coming together for the ultimate celebration of art."

LOCATION: PASADENA CONVENTION CENTER

Raya and the Last Dragon

I'm a couple weeks late on this, but I learned about Disney's upcoming animated feature, Raya and the Last Dragon from a friend on Facebook. And at first I thought "okay, ha ha, cute". Another Disney princess animated feature, it ought to do well.

But then, with the success of anime', and films like Mulan and Kung Fu Panda, it made me realize the size of the business prospects of the southeast Asia movie audience.

(copyright Disney, taken from polygon.com, taken from Twitter during D23 in Anaheim.)

Long ago, TV and movies have made me a fan of Bruce Lee, Jackie Chan and Speed Racer, not to mention Osamu Tezuka and Hayao Miyazaki. Anime and Kung Fu action movies already have a foothold in the U.S. with a healthy fan base, and animated features like Kubo and the Two Strings, and The Princess Mononoke have shown positive and empowering examples of female characters.

While older anime' films and TV shows may have brought a distorted, and cliched view of Asian culture to me and the west, I hope that it has made Americans more aware of current events happening overseas. Not to mention giving Hollywood more cash flow. 'Nuff said!


Another factor seems to be the news of protests in cities like Hong Kong show a demand for democracy, although the authoritarian governments there are clamping down hard on free speech and human rights. In a backhanded way, Hollywood may be helping to bring democratic values and human rights to our tattered world.


And then, cliches and stereotypes may be scrapped, and new life may be brought to beloved Asian characters:

Monday, September 02, 2019

Visual Effects Artists Rough Timeline

Here's a rough chart of the visual effects artists and animators I put together during my years at Woodbury University. From what I learned, these are some of the key the people who built the foundations of the computer and traditional animation we have now, and their connections with each other as the film business progressed.

And give a big thanks to organized labor this Labor Day, especially in a business like animation!

Saturday, August 17, 2019

Richard Williams - March 19, 1933 – August 16, 2019

The second to last time I saw Richard Williams in person Friday was evening October 4th, 2013 at thethe Academy of Motion Picture Arts and Sciences in Los Angeles. It was part of the Marc Davis Celebration of Animation.

"Who Framed Roger Rabbit" was the film that finally got me to move to California, and get into animation. I think this was the last time I felt the magic. I kind of envied how Richard made his own way in the business, and definitely how he developed his own style.

I did manage to get his autograph years ago, but I forgot when and where this was *UPDATE* at the LA film school near the Cinerama dome in Hollywood. I'm guessing it was in the mid 1990's. Charles Fleischer signed my VHS tape cover as well. I thought I saw Richard at the Animation Guild a few years ago, for an ASIFA or Women in Animation event. I think he noticed this VHS cover sitting in the window above the computer lab door. He was gone in a flash, and I don't remember the date.

He will be missed, but he won't be forgotten!

(copyright Amblin Entertainment, Touchstone Home Video)


(copyright Motion Picture Academy)