Showing posts with label Gnomon. Show all posts
Showing posts with label Gnomon. Show all posts

Thursday, April 22, 2021

Gnomon_School Animatics for Indie Filmmakers with Unreal Engine

 https://www.gnomon.edu/community/events/animatics-for-indie-filmmakers-with-unreal-engine

(Copyright Miguel Ortega & Tran Ma - Gnomon School)

Here is the short film project of Miguel Ortega, director and VFX artist, and Tran Ma, production designer and VFX artist. They demonstrate on the fly layout, scene composition and film direction using 3D assets in the Unreal Engine. Moderated by Beau Janzen, Gnomon Education lead.

Will look for youtube link asap.

https://www.gnomon.edu/about/instructors/tran-ma

https://www.gnomon.edu/about/instructors/miguel-ortega 

https://www.facebook.com/TheNingyo/

Friday, May 20, 2016

Behind the Scenes of Zootopia: Gnomon Alumni Panel

It was a packed house in the old Quonset hut auditorium as the Gnomon School of Visual Effects hosted five Zootopia artists, sponsored by Walt Disney Animation Studios. While the buzz for Zootopia may have cooled off a bit, the advances Disney has made should give them quite a lot of momentum at the box office for a while.



 Alberto Abril (Animator), Chika Saito (Modeler), Diana Zeng (Lighter), Dylan Ekren (Modeler), and Tyler Bolyard (Look Development Artist) each spoke about their time working on Zootopia, and their learning experiences at Gnomon and the other schools they attended.

They all seemed to have enjoyed working at Disney, and I must admit, I kind of envy their talents and the opportunities that they have had.

Studies of animals in the wild were shown, along with a pencil test of Walt Disney's Robin Hood. Special plugins for Maya, such as Xgen were discussed, along with lighting strategies, not to mention good old-fashioned hand drawn art for development.

Just the development of fur and hair seemed to consume a lot of time and resources. There was some "recycling" as one basic species model of a gazelle/deer was tweaked with different horns, fur color and different outfits to create extra background crowd characters.

(my photo from CTN 2015, copyright Disney)

Unfortunately, there will be no streaming of this presentation due to copyright issues. 
However, I did do a little digging to bring some examples of their work.

Here is Chika Saito’s Modeling Demo Reel 11/30/12

 Alberto Abril's reel,

 Diana Zeng's blog,

 Dylan Ekren's work,

And Tyler Bolyard's Facebook,

Just being on the grounds at Gnomon is always interesting. Their campus is the old Television Center Studio lot in Hollywood. The buildings are characters in themselves. There's a mixture 1930's and 1940's architecture that has a "Diesel Punk" feel to it. Add in the extra plumbing and cables with Gnomon's high tech interiors, you have some cool, gritty movie exteriors right there.

I'm trying to find out more about the history of the place, but it's past seems kind of murky right now. Which makes it that more interesting. UPDATE:


The original home of Technicolor, set in a 1920's Art Deco style. There has to be more than a few ghosts haunting that building.

Sunday, March 20, 2016

The Gnomon Workshop presents an Evening with Grzegorz Jonkajtys

Polish animator Grzegorz Jonkajtys has an interesting technique in combining miniature hand built sets with CG characters. Glad I made it over to Gnomon to see the talk.

Grzegorz's film credits include Sin City, Hellboy, Pan’s Labyrinth, The Mist, Rango, Pacific Rim, Star Wars: The Force Awakens, Warcraft, and The Revenant. His titles were VFX Artist and Lead Animator.

(copyright Grzegorz Jonkajtys?)

After such grim short films such as ARK, where an animated Leonard Nimoy type character is trapped on a doomed plague ship, Grzegorz is bringing us a family oriented film based on a Polish character, Teddy Floppy-Ear. 
Teddy, and his friend Hare find out that a toy factory is not all fun and games. Grzegorz slips in some social commentary when the system tries to toss Teddy into an incinerator for having one minor defect, in this case, his floppy ear,
After years of CG work, Grzegorz said it was refreshing to build miniature sets by hand. He pointed out that his hand built sets have a more convincing depth and character than the usual CG backgrounds. This was his strategy in filming "ARK". Grzegorz had his crew do lighting checks with real miniature models so the lighting on the CG characters would match the hand made backgrounds in a more convincing way.
Using kit-bashing and Styrofoam containers, drinking straws and mint candy box tins, Grzegorz and his crew built the charming, and at the same time, frightening world of Teddy Floppy Ear.