Showing posts with label story telling. Show all posts
Showing posts with label story telling. Show all posts

Wednesday, August 11, 2021

R.I.P. Fred Ladd - American Producer of Astro Boy

Well, time takes it's toll. Again.

 (photo copyright Anime' News Network)

Sorry to report on geeky stuff, but Ohio native Fred Ladd - American producer of the classic, foundational anime' Astro Boy, has passed away August 3rd. at 94.

I was able to see Ladd speak at an ASIFA-Hollywood presentation years ago in Burbank. While he was known for bringing Astro Boy to the states, here's another show he brought to the U.S. When the other networks saw what a hit NBC had with Astroboy, they tried to make another one with "Space Ace". (Not the video game.) For the U.S., I think they called him "Ringo" at the ASIFA screening. Ironically, it never took off. I guess one Astro Boy is enough.

https://www.youtube.com/watch?v=vgNPPHlcLcc

But here's to the pure enjoyment, and the pathways laid down for practically all the anime' that followed Fred Ladd's lead into the North American TV market. Astro Boy wrote the book on how to present great storytelling, and beloved characters. Developed from manga (comics) the animation was done on a dime, but Osamu Tezuka's classic designs and screen direction still kept us captivated, even with black and white TV.

 Thank you Mr. Ladd!

 https://www.animenewsnetwork.com/news/2021-08-10/american-anime-pioneer-astro-boy-anime-producer-fred-ladd-passes-away-at-94/.176123

https://www.crunchyroll.com/anime-news/2021/08/10-1/astro-boy-american-anime-producer-fred-ladd-passes-away-at-94

 

Thursday, April 22, 2021

Gnomon_School Animatics for Indie Filmmakers with Unreal Engine

 https://www.gnomon.edu/community/events/animatics-for-indie-filmmakers-with-unreal-engine

(Copyright Miguel Ortega & Tran Ma - Gnomon School)

Here is the short film project of Miguel Ortega, director and VFX artist, and Tran Ma, production designer and VFX artist. They demonstrate on the fly layout, scene composition and film direction using 3D assets in the Unreal Engine. Moderated by Beau Janzen, Gnomon Education lead.

Will look for youtube link asap.

https://www.gnomon.edu/about/instructors/tran-ma

https://www.gnomon.edu/about/instructors/miguel-ortega 

https://www.facebook.com/TheNingyo/

Saturday, July 20, 2019

San Diego Comic Con

(swiped from Facebook)
 
Sometimes I still get the fear of missing out on Comic-Con, but the stress and expense are too much. And a lot of trains have left the station since then. Comic-Con used to be about talking to artists and writers, and just scrounging thru boxes of back issues, but since it "went Hollywood", the bloom is off the rose for me. I can't deny the success of the MCU. The giants like Stan Lee and Jack Kirby created a modern mythos that Joseph Campbell would understand. But to me, the original Marvel Bullpen seems to be becoming hazy legends like Homer and the Odyssey, or even Shakespeare.

Those times were from my crazy youth, and I'll always cherish them.
But it's time to move on now.

Looking back on the Con from 1994(?)



 Still, enjoy the day!



Friday, March 29, 2019

Satina Wants a Glass of Water

                                
Welcome to the Ninth Level where dysfunctional families can still get together and get the most out of life. Or the After life, as the case may be. Meet Satina, the cutest little demon who manages to keep her hapless parents on the run!

Satina, her simmering Demon Queen mother Lucia, and lovable doofus dad Dave are created by Hannah Daigle, a student at the Montserrat College of Art in Beverly, Massachusetts. It's great how a project can take on a life of its own, plus Hannah's music choices help support the comical situation.

Hannah has lovable characters in one of the worst marital situations of all time, namely, what do you do when your fling with the devil ends up with such an adorable child? Stay tuned, and check Hannah's patreon page. I'm hooked and now I'm a supporter! But don't let the boss catch you.

https://www.patreon.com/satina/posts

You can also get to Hannah's youtube channel here-

https://www.youtube.com/channel/UC1fjSSxPEEHb7WqAdd6xChQ

Saturday, October 13, 2018

Inktober 2018 Part One - Bear & Dragon

I'm off to a late start, but here's to Inktober!

Insert your own dialogue for your enjoyment, see what you come up with.

 I'll try to do more.


Wednesday, June 20, 2018

Brad Bird Incredibles 2 Interview - KCRW The Treatment

While flipping around the dial, I managed to stumble upon this rebroadcast:
Brad Bird discusses story, character and film inspiration on "The Treatment" on KCRW 89.9 FM, hosted by Elvis Mitchell. Tune in!



Thursday, October 12, 2017

Sunday, August 21, 2016

Kubo and the Two Strings

(copyright Laika studios) It's mortals vs. the gods in Kubo and the Two Strings. An outcast boy whose music and stories that brings origami to life goes from hustling on the street to a real challenge when he learns more about his true origins.

Laika has got another winner here! The plot is a little vague at the beginning, but things are not what they seem, as Joseph Campbell might have once said, and that's good for the film. The stop motion is well done, almost looking like CG animation. Director Travis Knight and his crew didn't cut any corners on this film

The action, although theatrical, is intense, and I am still surprised (and annoyed) at parents bringing very small children in the cinema. Still, the story succeeds on concepts of being true to yourself, appreciating your parents, and your gifts.

Get a good seat! I'm looking forward to the Blue Ray already.


Friday, March 25, 2016

The Social Commentary of Zootopia


I finally saw Zootopia, and I was surprised at some of the issues the directors took on, such prejudice, class and disillusionment. For example:

Good people fall back on old negative stereotypes.

(Every Disney movie has plot point where the hero makes a horrible mistake, and then has to overcome the consequences of that error. Judy's press interview for instance.)
"Treat me like a criminal, I will act like a criminal."

(Nick Wilde is Zootopia's Han Solo, but he is also finally coaxed away from his criminal past.)

 Characters get hurt emotionally as well as physically.
(Both Judy and Nick during their childhoods.)


(my photo from CTN 2015, characters copyright Disney)

While the world of Zootopia doesn't have our level of wars, poverty and injustices, the basic personal issues still remain:

I have an image to maintain.
Jumping to conclusions.
Not sure who to trust.
What's in it for me?

 On the other hand, Zootopia did cheer me up a little bit, when I look past their cloying cutesiness:

 Things are not what they seem.
The strong don't always prey on the weak.
People can go beyond their apparent limitations.
The past does not have to decide your future.

Imho, Some of the old cartoon jokes hurt the movie, like the population counter of Bunny Borough, but that's showbiz.
This blogger has a more severe view:

http://birthmoviesdeath.com/2016/03/03/zootopia-review-a-muddled-mess-of-racial-messaging...-and-cute-animalshttp://birthmoviesdeath.com/2016/03/03/zootopia-review-a-muddled-mess-of-racial-messaging...-and-cute-animals

 Good points. What are our real cultural and ethnic blind spots? How do you present these issues to younger children without sugar-coating it too much?

Minor points:

Where does the protein for carnivores come from? What forests were cut down, and what mountains were strip mined to build the city? There all kinds of  logistical and technical questions that interfere with my suspension of disbelief, but Zootopia is still a clever, thoughtful movie nevertheless.


Thursday, December 24, 2015

Cartoon Crossroads Columbus - CXC


Managed to stumble on this while channel surfing in Ohio before Christmas.
Very good discussion.
Will have to get back down to Columbus someday soon.

Tuesday, September 01, 2015

Inside Out - Pixar's version of Disney's Reason and Emotion

(UPDATE) After seeing Pixar's Inside Out, I couldn't stop thinking of Disney's original head trip, Reason and Emotion. Here, only two characters respond to the external world, and "drive" human behavior.

Reason is usually in the "driver's seat", and is shown to be calm, collected and rational. Stuck in the back seat, Emotion just wants to indulge in every impulse. Emotion will overpower Reason from time to time, usually in response to external stimuli.

(Copyright Disney)

Reason and Emotion are also shown as female versions. Reason is caricatured as a prim and strict schoolteacher, while Emotion is a saucy, voluptuous sprite just looking for fun.

In Inside Out, director Pete Docter makes the situation much more complex: Instead of just Emotion and Reason, we have Anger, Disgust, Joy, Fear and Sadness. These five basic emotions influence a good deal of the young girl Riley's behavior, with Joy acting primarily as leader.

The Emotions reside in the "Headquarters" of Riley's mind, which somewhat resembles the bridge of the starship Enterprise. Here the Emotions record and store Riley's memories as colored spheres, each bearing the feeling of their particular situations: Joyful, Sad, Angry, etc. The memories are ultimately sent off to "Long Term Memory". The emotions manipulate Riley through their control console, primarily with a pair of bulldozer-style joysticks. They can also plug "ideas" into the control console, which are represented by light bulbs.

(Copyright Pixar/Disney)

In a stereotypical way, Fear, and especially Anger, are shown as male characters, supposedly representing negative emotions. Disgust, Joy, and Sadness are shown to be appealing female characters, foreshadowing that even Sadness has a positive potential. Joy loves life, and sees everything as a happy adventure. Disgust keeps filth and things that might cause harm and displeasure away, while maintaining a chic sense of style.

(Copyright Pixar/Disney)

The "Headquarters" of Riley's mind towers precariously over the "Memory Dump"; a bottomless pit where old useless memories are discarded, and are considered lost forever. "Headquarters" is connected to Riley's five "Islands of Personality". Beyond the islands is the vast labyrinth of "Long Term Memory" where the adventure takes place.

Riley's parents have almost identical situations occurring inside of their minds: The "Headquarters" of Mom's head is like a pleasant TV studio, with smooth shapes and warm colors. Here the five basic emotions also sit at a larger console, looking at the world through the mother's eyes. Sadness has the center seat of the control console, but she is supported by the others, and does not seem depressed the way Riley's Sadness is.

The five basic emotions basically resemble Riley's, except they have all been femininized, and wear glasses like the mother. These five are much more mature, and act in a more sophisticated manner. But from time to time, they still manage to cause trouble for poor old Mom.

(Copyright Pixar/Disney)

In contrast, the inside of Dad's head is more like a military command center, very dark, or very "boss" and high tech, like the ultimate man-cave. The five basic emotions are all macho, male versions watching the action on a giant screen. In this "Headquarters, Anger has center seat, but Anger's reactions seem to be tempered by experience, and he needs the cooperation of the other four to maintain Dad's personality. Curiously enough, Fear is Anger's lieutenant, so that gives us some clues into the Fathers' background. (Each character also sports the father's mustache.)

(Copyright Pixar/Disney)

 Docter's other key story point was how our emotions colored our memories. This was a major issue for Joy, who was always anxious to keep Sadness from touching Riley's core memories, which would tint them in her sad, blue hue. Apparently, even emotions have emotions in Inside Out. And their own thought processes as well. While entertaining they were not always insightful when it came to supporting Riley's mind and personality.

Inside Out also reminded of the 1972 NBC TV show "Search" with Burgess Meredith. Here a team of experts help guide special "Probe" agents the way NASA's mission control technicians would support astronauts. But I'm getting off track. Inside Out was very dialogue heavy, and a bit slow in pacing to arrive at the crisis and climax points of the story. There was also the obligatory sacrifice of a character, in this case Riley's old imaginary friend Bing Bong. His "big goodbye" scene seemed a bit contrived and cloying. But I suppose they needed to kill off a character to show the audience that the situation was still serious.

(Copyright Warner Bros.)

Where was Reason, Love, Jealousy, Greed or Courage? Too abstract for the story? Or just too many characters to keep track of. Personally, I think the general concept of little people inside our heads is a bit overworked. I suppose this relates to the Archetypes of human personalities. Philosopher Alan Watts commented on this in one of his lectures, arguing that humans are a much more subtle combination of dimensions and elements.

Still, go and see Inside Out. I wouldn't devote this much work to a film I didn't enjoy. It's fresh, and much more original than all the sequels Pixar has produced lately.


Friday, July 17, 2015

Matthew Luhn from Pixar at Woodbury University

All day session at Woodbury today with storyboard supervisor Matthew Luhn from Pixar. Some great stuff on storyboarding, especially when he shows how vital it is to hammer out a story before you commit to millions of dollars in animation. Matthew covered things from not crossing the line of action to "stacking" a shot. I'll try to update this post with more details asap. Glad I made it:)

(copyright Matthew Luhn/VanArts)



Sunday, December 07, 2014

Big Hero 6


Finally saw Big Hero 6, so I'm not going to worry about spoilers here.


(art copyright Disney)

It's been a crazy autumn, so I'll be commenting and updating on this article, and others as I update this blog.

Update: When I get a chance before the Holidays.

Update: 12-29-14, okay, I'll say the film is the Iron Giant meets the Incredibles.
Troubled kid meets special robot, and overcomes adversity. I appreciated the work and design that went into Big Hero 6. But the formula of the plot wouldn't let me fall in love with the film.

Thursday, November 20, 2014

Teachers as Performers NPR

This a bit off the track, but I agree with the premise: While we need rubrics and learning outcomes, students also need the intangibles.


I would quietly quote Mr. Incredible to myself before I would walk in the classroom:

 (copyright Pixar/Disney)
"It's Showtime!"

Friday, October 31, 2014

Wander Over Yonder - The Liar

Here we see Sylvia in "Loch Ness Monster mode" as she rescues some little Tiki guys. They are trying to escape from an erupting volcano which is about to blow it's top. She swims away frantically as giant flaming boulders rain down from Mount "Krak-yer-big-toa".

(Spoiler Alert) 

Having reached the mainland, Sylvia thinks the excitement is over and heads to a beach side bar. She's unable to relax when she sees that Wander has gone back to rescue a momma bird and her chicks.

In a tree.

Right over the mouth of the volcano.

Sylvia can only mutter to her drink: "Wait for me, tiny umbrella".

 (copyright Disney)

The action really begins as they struggle to rescue the family of birds from the volcano. When Sylvia says trying to save the birds is impossible, Wander chastises her with "I smell a big pile of  'can't do-do'".

The running gag is the momma bird keeps biting them to protect her young. (She thinks Wander and Sylvia are attacking her chicks.) The bird also delivers an electric shock which illuminates their skeletons. 

One baby bird runs off ("Gary") and hides in a hole in the side of the hill. Naturally, Wander and party pursue, and only to fall into some caves underneath the volcano.

 I kept wondering who the Liar was in this episode. It turns out that it's Wander. He swore that no one would die this day. Instead, it is Wander who turns out to be the Liar when they become trapped. 

Fortunately, Sylvia does not succumb to despair. She notices the hazards they faced before, and gets an idea. She makes a literal leap of faith, and takes them to safety riding one of the giant flaming boulders as Mount "Krak-yer-big-toa" finally blows itself to bits.

Their boulder crashes back on the beach, which also knocks over the bar. Fortunately, one of the little Tiki guys brings Sylvia her drink, complete with little pink umbrella. But before she can take a sip, she gets shocked by the birds one more time, only this time they jump on her out of gratitude.

Wander compliments Sylvia on her bravery and ingenuity.
Sylvia smiles and walks away, saying: "I never doubted it for a second".
With her back turned, her smile turns into a grimace of worry.

Thanks again to-

Sunday, February 23, 2014

Space Jam 2 - update

Too much up in the air. No one can confirm if LeBron is in or out. If it means jobs in Los Angeles, that's fine. But there must be a way to give Bugs and Daffy relevant exposure without turning them into second bananas to celebrities who will become quickly outdated.

(My cleanup of Taz for a Kool-Aid commercial, Taz copyright Time/Warner)

Story ideas: Have Bugs take on world hunger, organic foods and factory farming? Put Daffy Duck on Wall Street? (He should have gone there years ago after Chuck Jones turned him into a whiny, greedy, little backstabber). Have Elmer Fudd confront the NRA? The sky's the limit, but remember the grief Brad Bird went through with the Iron Giant.

http://blogs.indiewire.com/animationscoop/warner-bros-developing-space-jam-2?utm_source=asDaily_newsletter&utm_medium=sailthru_newsletter&utm_term=Blogs%3A%20asDaily%20V2&utm_campaign=Blogs%3A%20Animation%20Scoop%20Daily%202014-02-22

Update:

http://www.cartoonbrew.com/feature-film/space-jam-sequel-is-in-the-works-96410.html