Showing posts with label old technology. Show all posts
Showing posts with label old technology. Show all posts

Monday, November 02, 2020

Innovations in Animation - Part 1 - "Twice upon a Time"

With 2020 coming to a close, and to deal with the stress of being shut in, I've started on my list of the most innovative animated films through time.  I'm tired of the year end "top ten" countdowns, so this list will be in no particular order, and having no ranking as far as popularity, but as landmarks that influenced the animation business in regard to new techniques and execution. 

The problems of 2020 will carry over well into 2021, and probably longer, so I want to focus on the achievements of the past, and discuss how technology, business, and the Covid pandemic will shape animation as time goes on. The game has certainly changed with Disney+, Hulu, and Amazon streaming entertainment over the internet.

(copyright Warner Archives)

 My first pick is John Korty's quirky but subtle "Twice upon a Time". I finally broke down, and bought the DVD after watching the film for years on a bleary, old VHS tape.

Where executive producer George Lucas stumbled on the "Howard the Duck" and "Willow" features, Twice upon a Time is definitely a unique film. Directed by Korty in a painstakingly difficult backlit, cut-out style called Lumage, I can see why Twice Upon A Time had trouble finding an audience. Even though it's not a blu-ray, the DVD is a cut above my old VHS copy. Korty was assisted by Charles Swenson and stop motion genius, Henry Selick. (Coraline, Nightmare Before Christmas, James and the Giant Peach).

Twice upon a Time is a fun, underdog story of misfits becoming heroes with Ralph, the shape-changing "All Purpose Animal" and his friend Mumford, a flighty, distractable mime. Lorenzo Music, voice of Garfield the Cat, stars as Ralph, while Mumford is "voiced" only by some original, interesting sound effects. Twice Upon A Time is also chock full of some eye opening visual designs that became obscured on my old tape over time, some of which are not suited for younger children. 

The film had trouble finding its niche. College age test audiences were put off by the cute, frilly layouts of the good guys' world, "Frivoli", where sweet dreams are created for regular human beings rushing about in a black and white world called Din. The villain, "Synonamess Botch", lives in a dark, twisted Hollywood-type dimension called "The Murkworks" where nightmares are created from the screams of Botch's victims. 

The background artists make the villain's world much more engaging with backlit art and some diabolical collages from photographs both mundane and suggestive. The heroes are tricked into helping Botch take control of the Cosmic Clock, by which the villain hopes to control time itself, and subject the "Rushers of Din" to endless, eternal nightmares. Ralph and Mumford get "help" from some whimsical comrades they meet along the way, including a cynical, smart-mouthed Fairy Godmother ("FGM") who guides the heroes with her version of "tough love".

The commentary with Director John Korty and company is a nice recounting of their battle to create this unusual film, and their stories behind the subtle technical achievements they devised to pull off some remarkable effects. Korty and his team used original cut-out art, black and white photography, and water tank effects to create a surreal world where we normal humans are oblivious to the magic going on all around us.

The choice of audio tracks is also a nice feature, although I still prefer John Korty's original witty dialogue over the cruder, profane tracks that were snuck in the last minute. Overall, Twice Upon A Time is nice little gem for animation fans seeking something besides the usual Disney/Pixar releases.  

Twice upon a Time, definitely worth checking out!

https://www.imdb.com/title/tt0086489/fullcredits?ref_=tt_cl_sm#cast


Thursday, May 16, 2019

Sunday, May 12, 2019

Discord - the Uber/Facebook/Kickstarter of Animation?

The next big change in animation?
The future of animation?
Meet Discord - the Uber/Facebook/Kickstarter of Animation

https://discordapp.com/

While designed as an online app for gamers, I met a student who was doing animation for the new animated TV project "Hazbin Hotel". It looks like it's being funded and managed through this system. I didn't ask, out of manners, how they were being paid. I'm wondering if this could sidestep the entire current studio system. I'm just concerned that labor is being managed this way.

https://www.youtube.com/watch?v=CeOWxqYp80A
 (Caution - adult themed material)

https://en.wikipedia.org/wiki/Discord_(software)

Here's my animation history rant in a nutshell:

 First, the Zoetrope invented by William E. Lincoln,
Next, animation drawn with pencil and paper, shot on black and white film,
Then acetate cels, shot in color,
Next, animated features,
Multiplane cameras,
TV limited animation,
Then came the first computer animation made with old military technology,
Soon, video games,
The internet and world wide web,
Next animated features Tron, Toy Story,
Massive layoffs of traditional artists - "Learn Maya"
Virtual reality and Augmented Reality
Games and animation for smartphones,
Plus, streaming new media.

And now, Discord.

Not that Discord!

Are you ready for what's next?

Friday, March 29, 2019

Satina Wants a Glass of Water

                                
Welcome to the Ninth Level where dysfunctional families can still get together and get the most out of life. Or the After life, as the case may be. Meet Satina, the cutest little demon who manages to keep her hapless parents on the run!

Satina, her simmering Demon Queen mother Lucia, and lovable doofus dad Dave are created by Hannah Daigle, a student at the Montserrat College of Art in Beverly, Massachusetts. It's great how a project can take on a life of its own, plus Hannah's music choices help support the comical situation.

Hannah has lovable characters in one of the worst marital situations of all time, namely, what do you do when your fling with the devil ends up with such an adorable child? Stay tuned, and check Hannah's patreon page. I'm hooked and now I'm a supporter! But don't let the boss catch you.

https://www.patreon.com/satina/posts

You can also get to Hannah's youtube channel here-

https://www.youtube.com/channel/UC1fjSSxPEEHb7WqAdd6xChQ

Saturday, December 15, 2018

The Little Bummer Droid

Just getting a quick sketch down.
The Holiday rush has begun, at least for me.
My concern is "Digital Dickensian-ism":

We are at a point where not having the latest phone or gadget not only means a loss of status, but a threat to health and safety as well. If a cell tower goes down, can the public still get vital information on wildfires or hurricanes threatening their town? There's still battery powered radios, but who really keeps one? My upbringing has helped me try to tread as lightly on the Earth as I can. (And I still hang to a lot of old tech to pinch a penny.) But it is tech that media manufacturers and telecom companies don't want to deal with anymore. My point is that we should be able live with whatever level of technology we want, and actually need. I'm still impressed by the Amish back East!


I hope the world can heal, and get past its rage and madness in 2019.
Best,
Ken R.

Sunday, January 27, 2013

Early graphic user interface

Courtesy of Tom Sito via Facebook. This is how people functioned before Cintiqs.

The officer looks like he's drawing with a small power drill, or a soldering iron. You can find what he drew on this link:

http://www.theatlantic.com/technology/archive/2013/01/the-never-before-told-story-of-the-worlds-first-computer-art-its-a-sexy-dame/267439/#.UQKoKHF5gtA.email