Showing posts with label workers' rights. Show all posts
Showing posts with label workers' rights. Show all posts

Wednesday, November 11, 2020

SIGGRAPH 2021 - UPDATES

 
(copyright Siggraph)

 https://s2021.siggraph.org/

Due to the COVID-19 crisis, SIGGRAPH 2021 will be held as a virtual-only event.

https://s2021.siggraph.org/about-the-conference/ 

 The conference was originally scheduled to take place 1–5 August at the Los Angeles Convention Center. I can't help but see the wisdom of erring on the side of caution.

Technology enables us, and encapsulates us at the same time. Humanity can cope with disasters, but the nature of media in general still calls for people getting together in general. Hopefully, after we find some positive resolution to the Covid crisis, my concern is a that the technology owners will have and even tighter control over us. 

More independent contractors and less employees with health and retirement benefits. Personally, I've tried to keep home and work environments separate. Those days may be over, at least for the current, and upcoming generation of animators and digital artists.

Tuesday, October 15, 2019

Studio Showrunners and Talent jumping to Streaming Services

New gold rush? New brain drain? Streaming (a.k.a. the new cable TV) seems to be the technology we should focus on. The L.A. Times reports on how showrunners are leaving TV production for the streaming service companies. This is concerning since good animation jobs will depend on these new studios. On Star Trek, the Next Generation, commander Data mentioned that television became obsolete by 2040 as a popular form of entertainment. Looks like it will be much sooner than that.

 (By Thomas Suh Lauder and David Ng)

https://www.latimes.com/projects/la-et-netflix-job-report/?fbclid=IwAR0cF6erLuldRlG_jD92KuistK69yGS_7ZMyW0b8TRyhop2VPCVPAIgJa00

In the meantime, Carl Beu created this nifty chart showing how timers form the heart, or maybe the backbone of TV animation employment.

 


Carl used Gephi to create this cool chart.

Sunday, September 29, 2019

Streaming Animation - Rights for Artists and Viewers

Credit where credit is due: I think this article by Alex Dudok de Wit on Cartoon Brew gives a thorough rundown on the situation of streaming sources and their rates. Excellent research.


 Alex's article took me back to my concerns about the rights of animation artists working in new media, and the rights of consumers. It looks like we have simply gone back to paying for a new type of cable TV, on top of paying our internet bills. And will the new media studios try to continue in nickel and diming the artists to death? My Spidey-Sense says yes.

And then there's this: After months of negotiations with ShadowMachine, animation artists finally succeeded in signing a Guild labor contract on Bojack Horseman. Now, after a six year run, Netflix is pulling the plug on the show.

(copyright Netflix)




With the financial and technology situations changing so rapidly, I can see why the studios want to hedge their bets on labor and other production costs. But I still think animation artists and technicians need representation in new media, and citizens still need a Digital Bill of Rights. Especially when it comes to our savings, and our privacy. And just our plain old satisfaction when we plunk down in front of whatever screen we choose for entertainment.



Sunday, May 12, 2019

Discord - the Uber/Facebook/Kickstarter of Animation?

The next big change in animation?
The future of animation?
Meet Discord - the Uber/Facebook/Kickstarter of Animation

https://discordapp.com/

While designed as an online app for gamers, I met a student who was doing animation for the new animated TV project "Hazbin Hotel". It looks like it's being funded and managed through this system. I didn't ask, out of manners, how they were being paid. I'm wondering if this could sidestep the entire current studio system. I'm just concerned that labor is being managed this way.

https://www.youtube.com/watch?v=CeOWxqYp80A
 (Caution - adult themed material)

https://en.wikipedia.org/wiki/Discord_(software)

Here's my animation history rant in a nutshell:

 First, the Zoetrope invented by William E. Lincoln,
Next, animation drawn with pencil and paper, shot on black and white film,
Then acetate cels, shot in color,
Next, animated features,
Multiplane cameras,
TV limited animation,
Then came the first computer animation made with old military technology,
Soon, video games,
The internet and world wide web,
Next animated features Tron, Toy Story,
Massive layoffs of traditional artists - "Learn Maya"
Virtual reality and Augmented Reality
Games and animation for smartphones,
Plus, streaming new media.

And now, Discord.

Not that Discord!

Are you ready for what's next?