Showing posts with label augmented reality. Show all posts
Showing posts with label augmented reality. Show all posts

Friday, November 16, 2018

Augmented Reality with Animation

Here is my next step in creating basic AR using Unity with Vuforia. I'll see how much of the procedure I can list here.

These video links outline the process much more clearly.

https://www.youtube.com/watch?v=MtiUx_szKbI

https://www.youtube.com/watch?v=i8cmDK_O-1g




Monday, October 15, 2018

My first successful Augmented Reality test with Unity and Vuforia

After following the tutorial from Playful Technology, I finally was able to get my first success in AR with the Unity game engine, along with the Vuforia software.

 

Still have a long way to go.

 


Sunday, September 16, 2018

Slamdance DIG - A Showcase of Interactive Art


Hello Blog, health and finance issues kept me away for awhile. But I was able to make it downtown Friday for the Slamdance Digital Interactive Game seminar at the L.A. Artist collective in St. Vincent Court. The subject of the discussion was about how information and storytelling are coming together into a new art form. Guest speakers included Chadwick Turner from Tailspin, Bryan Davis, founder of Lost Spirits distillery, Ray Mosco "VR Evangelist and Artist/Animator Sasha Samochina from NASA's "The Studio" at JPL. The host was Dekker Dreyer.

Forgot to mention how Virtual Reality and Augmented Reality will become more and more commonplace. Will update this article asap.




Tuesday, May 15, 2018

L.A. ACM SIGGRAPH - An Evening at the Technicolor Experience Center

 As an animation artist originally from the traditional pencil and paper world, I felt like I was in a classic James Bond movie when I visited the Technicolor Experience Center in Los Angeles. This was back on Tuesday May 8th, 2018


I must admit, VR headsets I've tried a few years ago gave me headaches and eyestrain, not to mention motion sickness. But the headsets at Technicolor seemed to agree with me, and the motion simulation chair worked in a very smooth, but dynamic way. The sensation of flying was pretty convincing. I was placed in the Alien: Covenant in Utero, a virtual reality experience. Not for the squeamish.

http://tec.technicolor.com/projects/alien-covenant-utero


It looks like VR games can be downloaded same as  downloading a movie, or any other video game. For Oculus, Vive and Stlan? Playstation? I'll try to clarify and update this ASAP.


Digitally insert an actor into a scene when their schedule prevents them from being filmed during a production.


VR stage for filming and tracking at Tecnincolor. The camera rig transmits its angle and position to Technicolor's tracking system. This can be matched up with the original camera's motion data.


Augmented Reality: objects from a video can appear to be in the room with you, if you have the AR app on your phone or tablet.

The reason is jobs, jobs, jobs! This is where the future is. Will update, correct and try to flesh out more details on this post soon.

Many thanks to L.A. ACM SIGGRAPH, and the staff at the Technicolor Experience Center!

http://tec.technicolor.com/about


http://la.siggraph.org/

Technicolor Experience Center
3237 South La Cienega Blvd.
Los Angeles, CA 90016