Showing posts with label virtual reality. Show all posts
Showing posts with label virtual reality. Show all posts
Sunday, November 18, 2018
Animate In Virtual Reality with Disney's PoseVR
Saw this article on Cartoon Brew; worth passing along. https://www.cartoonbrew.com/disney/disneys-posevr-is-a-mind-blowing-tool-that-lets-you-animate-in-vr-166721.html
Labels:
animation,
Disney,
Maya,
new technology,
virtual reality
Sunday, September 16, 2018
Slamdance DIG - A Showcase of Interactive Art
Hello Blog, health and finance issues kept me away for awhile. But I was able to make it downtown Friday for the Slamdance Digital Interactive Game seminar at the L.A. Artist collective in St. Vincent Court. The subject of the discussion was about how information and storytelling are coming together into a new art form. Guest speakers included Chadwick Turner from Tailspin, Bryan Davis, founder of Lost Spirits distillery, Ray Mosco "VR Evangelist and Artist/Animator Sasha Samochina from NASA's "The Studio" at JPL. The host was Dekker Dreyer.
Forgot to mention how Virtual Reality and Augmented Reality will become more and more commonplace. Will update this article asap.
Forgot to mention how Virtual Reality and Augmented Reality will become more and more commonplace. Will update this article asap.
Saturday, June 23, 2018
E3 Electronic Entertainment Expo 2018 - Digital Village 90.7 KPFK
Ric and Doran discuss high tech topics on their radio show, Digital Village. They also have Britney from Game Talk Live give a review of the E3 Electronic Entertainment Expo 2018.
Topics include:
Topics include:
The end of Net Neutrality
Tesla
AT&T/TimeWarner Merger
Uber pedestrian fatality
More female players, animators and game characters
More female players, animators and game characters
With apologies, you have to search for Digital Village's latest show on KPFK's audio archive page.
Fortnite is reported to be the big game right now from Epic Games.
Tuesday, May 15, 2018
L.A. ACM SIGGRAPH - An Evening at the Technicolor Experience Center
As an animation artist originally from the traditional pencil and paper world, I felt like I was in a classic James Bond movie when I visited the Technicolor Experience Center in Los Angeles. This was back on Tuesday May 8th, 2018
I must admit, VR headsets I've tried a few years ago gave me headaches and eyestrain, not to mention motion sickness. But the headsets at Technicolor seemed to agree with me, and the motion simulation chair worked in a very smooth, but dynamic way. The sensation of flying was pretty convincing. I was placed in the Alien: Covenant in Utero, a virtual reality experience. Not for the squeamish.
http://tec.technicolor.com/projects/alien-covenant-utero
It looks like VR games can be downloaded same as downloading a movie, or any other video game. For Oculus, Vive and Stlan? Playstation? I'll try to clarify and update this ASAP.
Digitally insert an actor into a scene when their schedule prevents them from being filmed during a production.
VR stage for filming and tracking at Tecnincolor. The camera rig transmits its angle and position to Technicolor's tracking system. This can be matched up with the original camera's motion data.
Augmented Reality: objects from a video can appear to be in the room with you, if you have the AR app on your phone or tablet.
The reason is jobs, jobs, jobs! This is where the future is. Will update, correct and try to flesh out more details on this post soon.
Many thanks to L.A. ACM SIGGRAPH, and the staff at the Technicolor Experience Center!
http://tec.technicolor.com/about
I must admit, VR headsets I've tried a few years ago gave me headaches and eyestrain, not to mention motion sickness. But the headsets at Technicolor seemed to agree with me, and the motion simulation chair worked in a very smooth, but dynamic way. The sensation of flying was pretty convincing. I was placed in the Alien: Covenant in Utero, a virtual reality experience. Not for the squeamish.
http://tec.technicolor.com/projects/alien-covenant-utero
It looks like VR games can be downloaded same as downloading a movie, or any other video game. For Oculus, Vive and Stlan? Playstation? I'll try to clarify and update this ASAP.
Digitally insert an actor into a scene when their schedule prevents them from being filmed during a production.
VR stage for filming and tracking at Tecnincolor. The camera rig transmits its angle and position to Technicolor's tracking system. This can be matched up with the original camera's motion data.
Augmented Reality: objects from a video can appear to be in the room with you, if you have the AR app on your phone or tablet.
The reason is jobs, jobs, jobs! This is where the future is. Will update, correct and try to flesh out more details on this post soon.
Many thanks to L.A. ACM SIGGRAPH, and the staff at the Technicolor Experience Center!
http://tec.technicolor.com/about
http://la.siggraph.org/
Technicolor Experience Center
3237 South La Cienega Blvd.
Los Angeles, CA 90016
Technicolor Experience Center
3237 South La Cienega Blvd.
Los Angeles, CA 90016
Labels:
animation,
augmented reality,
career,
Games,
internet,
jobs,
new media,
new technology,
simulation,
Technicolor,
training,
virtual reality
Monday, May 07, 2018
VR: Game Changer. Virtual Reality on NPR
Can VR be used for more than just blasting bad guys? Joshua Johnson hosts the show "1A" where he interviews Stamford professor Jeremy Bailenson, and discusses his new book "Experience on Demand". Tune in and find out!
Labels:
1A,
equality,
future,
new technology,
NPR,
radio,
virtual reality,
VR
Sunday, May 06, 2018
ASIFA-Hollywood’s General Membership Meeting - Animation Educators Forum 2018
Here's video that was live-streamed concerning the future of animation jobs in games, VR and new media. http://www.asifa-hollywood.org/animation-educators-forum-general-membership-meeting-will-take-place-may-5-2018/
Labels:
animation,
Animation Guild,
ASIFA-Hollywood,
career,
Games,
internet,
jobs,
new media,
training,
virtual reality
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