Showing posts with label training. Show all posts
Showing posts with label training. Show all posts

Tuesday, May 15, 2018

L.A. ACM SIGGRAPH - An Evening at the Technicolor Experience Center

 As an animation artist originally from the traditional pencil and paper world, I felt like I was in a classic James Bond movie when I visited the Technicolor Experience Center in Los Angeles. This was back on Tuesday May 8th, 2018


I must admit, VR headsets I've tried a few years ago gave me headaches and eyestrain, not to mention motion sickness. But the headsets at Technicolor seemed to agree with me, and the motion simulation chair worked in a very smooth, but dynamic way. The sensation of flying was pretty convincing. I was placed in the Alien: Covenant in Utero, a virtual reality experience. Not for the squeamish.

http://tec.technicolor.com/projects/alien-covenant-utero


It looks like VR games can be downloaded same as  downloading a movie, or any other video game. For Oculus, Vive and Stlan? Playstation? I'll try to clarify and update this ASAP.


Digitally insert an actor into a scene when their schedule prevents them from being filmed during a production.


VR stage for filming and tracking at Tecnincolor. The camera rig transmits its angle and position to Technicolor's tracking system. This can be matched up with the original camera's motion data.


Augmented Reality: objects from a video can appear to be in the room with you, if you have the AR app on your phone or tablet.

The reason is jobs, jobs, jobs! This is where the future is. Will update, correct and try to flesh out more details on this post soon.

Many thanks to L.A. ACM SIGGRAPH, and the staff at the Technicolor Experience Center!

http://tec.technicolor.com/about


http://la.siggraph.org/

Technicolor Experience Center
3237 South La Cienega Blvd.
Los Angeles, CA 90016

Sunday, May 06, 2018

ASIFA-Hollywood’s General Membership Meeting - Animation Educators Forum 2018

Here's video that was live-streamed concerning the future of animation jobs in games, VR and new media. http://www.asifa-hollywood.org/animation-educators-forum-general-membership-meeting-will-take-place-may-5-2018/

Sunday, April 08, 2018

USC's end of the year show - First Frame - 2018

 Phenomenal student work from USC's animation department! A bit chopped up so the viewer only gets a tiny taste of each project, but worth further investigation. Try the Vimeo link below if the embedded video is still blocked.


Thursday, July 24, 2014

A world without books

Still getting used to a generation of animation students who don't rely on books. While there is a huge amount of material and tutorials online, I wonder how they "index" it all in their minds.


And I don't just mean bookmarking websites. Growing up with books made me learn how to "index" which specific material was in which particular book. My point is, what will they do when they are in a situation where they might be cut off from the web? Of course that might be in the midst of a huge natural disaster. Don't mean to be so gloomy, but what will the human race become?

 "Books? Yes, we have books."

(screenshots from George Pal's Time Machine, copyright 1960 Galaxy Films, Inc. Originally distributed by MGM, now handled by Warner Home Video )