Very informative group on Facebook:
Showing posts with label modeling. Show all posts
Showing posts with label modeling. Show all posts
Sunday, May 12, 2019
Sunday, March 25, 2018
CGI Dreamworks Animation Studio Pipeline
Hello group, 2018 has been off to a rough start for me, and I'm behind as far as re-purposing this blog for education, and updates on animation technology in general. DreamWorks has been kind enough to put together a presentation on the CG pipeline for us. Enjoy!
Labels:
animation,
design,
DreamWorks,
learning,
modeling,
production pipeline,
rigging,
story,
technology
Wednesday, June 22, 2016
3D Printing
After all these years, Herman Bear emerges as a 3D print out!
Still have to clean him up, get the support material out of his mouth.
Kudos to Woodbury University's Digital Fabrication Lab.
(Forbidden Planet, original copyright MGM)
We don't have sci-fi replication technology just yet, but we're getting there!
Will update details asap.
Labels:
3D,
3D printing,
bears,
character,
Herman Bear,
Maya,
modeling,
weird but cool
Friday, January 15, 2016
Tuesday, November 24, 2015
CG Buildings in Maya 3D
Here's some quick poly modeling in Maya, I was thinking of the old Ghostbusters' fire station in New York.
I think I'm also beginning to control Mental Ray, at least enough to get the results I want.
Wednesday, January 16, 2013
Basic City - Basic Mental Ray render
Just some basic polys; simple Physical Sun and Sky in Mental Ray. Gives a fairly dramatic layout, imho.
Labels:
Maya,
Mental Ray,
modeling,
Woodbury University
Tuesday, November 20, 2012
Wednesday, October 10, 2012
Flamingo Rollerskate Waitress for the Holidays
Updating her rig to get more appealing poses; a lot mistakes I missed. I've decided she's more like a Knick-Knack character from Pixar. Had to delete history, freeze transforms, etc. Using Mental Ray helps give her a better look. Need to give her eyelids, better hands and more blend shapes. So early Merry Christmas, and Happy Holidays. Lord, I hope so.
Friday, September 07, 2012
Sunday, July 08, 2012
Flamingo Dancer roller skate waitress
A flamingo waitress on roller skates, but I got this great pose of her using Maya. Haven't worked on her in a long time, was having trouble with her rig.
Sunday, June 24, 2012
Labyrinth built in Maya using Turing patterns
Took a Turing pattern off the internet, converted it into an Illustrator file, then imported it into Maya. From there, lofted the geometry from curves. Done!
Labels:
Adobe Illustrator,
Alan Turing,
Maya,
modeling,
Photoshop,
Turing patterns
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