Showing posts with label Woodbury University. Show all posts
Showing posts with label Woodbury University. Show all posts
Saturday, February 05, 2022
Animateducated Blogcast 002
Animated Educated is a great channel. It gives animation students and
fans access to great experience, and the backgrounds and insights
of very talented guests. I've been lucky to work with Jim Richardson back during my time at Woodbury University's animation department.https://www.youtube.com/channel/UCPETaABtv6Un8YMQ4d0Y57w
Monday, November 12, 2018
CTN Expo 2018
It's November, and the rock concert of all animation conferences will be here again at the Burbank Marriott Hotel. Various Schools, Lectures, Seminars, Book Sellers, Artists, Celebrities, and the Big Studios will be there to celebrate the Animation Industry. I hope you can enjoy it.
(my photo from CTN 2015, characters copyright Disney)
Monday, December 26, 2016
Watchcat xmas 2016
http://watchcatfiles.blogspot.com/
Watchcat teams up with Ol' Saint Nick to foil some last minute Holiday crimes. Looks like Santa has learned to handle himself over the years!
(copyright Jim Richardson)
Labels:
animation,
cat,
Christmas,
Jim Richardson,
Santa Claus,
story,
studios,
Toon Boom,
Watchcat,
Woodbury University
Thursday, November 24, 2016
CTN Expo 2016 photos
A few snapshots of CTN Expo 2016 photos...
Woodbury University...
with its media heavy presence...
Me old Alma Mater, Edinboro University of Pennsylvania.Go Fighting Scots! Good to see Mike Penz again.
The Animation Guild, my other bread and butter! Should be everyone's.
The stars from Moana... (copyright Disney)
And Woodbury's neighbor across the way, Disney. (copyright Disney)
The new tent was HUGE...
Had some hassles with the rain, and a minor power failure, but it was CTN's largest and most impressive Expo yet. Congrats to Tina Price and everyone!
Labels:
Animation Guild,
anticipation,
CTN Expo,
CTN Expo 2016,
Disney,
Feature,
film making,
Holidays,
Moana,
software,
technology,
TV,
Woodbury University
Wednesday, July 27, 2016
3D print dragon
Finally got my female dragon head. The resolution is a little low,
but it gives the figure an interesting texture.
Sculpted in Maya, "Cassandra" was made in
Woodbury University's Digital Fabrication Lab, kudos to Matt and his crew!
Here is the Dimension UPrint + (SD) unit that did the dirty work.
Super cool! Good modeling experience,
but I need more practice in modeling the interior
to get the proper wall thickness.
She has a few errors on her surfaces, and the eyes
didn't print for some reason. Will have to go over that again.
Matt and William use Rhino software to convert .obj files into .stl (stereo lithography) files.
Have a good summer gang, school starts at the end of August.
Saturday, November 28, 2015
Saturday, November 21, 2015
CTN Expo 2015
My first photos from the 2015 CTN Expo:
I met the stars from Disney's next animated feature, "Zootopia"...
(copyright Disney)
Helped set up our table for Woodbury University...
Saw another ghost from he past...
And witnessed more signs of the craziness yet too come!
I'll try to update this with more useful information asap.
http://ctnanimationexpo.com/
http://ctnanimationexpo.com/
Labels:
animation,
computers,
CTN Expo,
Disney,
Woodbury University
Wednesday, January 16, 2013
Basic City - Basic Mental Ray render
Just some basic polys; simple Physical Sun and Sky in Mental Ray. Gives a fairly dramatic layout, imho.
Labels:
Maya,
Mental Ray,
modeling,
Woodbury University
Saturday, November 17, 2012
CTN Expo 2012
Quick snapshot of Woodbury's stop motion set up, created by Ric Heitzman. Canon Rebel EOS camera with DragonFrame stop motion software.
Friday, September 07, 2012
Monday, November 22, 2010
Saturday, November 20, 2010
More fish and starfish acting
This exercise is just to show basic blocking and timing, but I like the starfish going "Huh!?" as the little fish slips past him. I should push the poses harder.
Labels:
acting,
animation,
character,
Maya,
performance,
Woodbury University
Monday, September 27, 2010
Maya in a nutshell
Some thoughts on teaching a basic Maya class:
Maya- student is climbing two mountains, technical and creative;
each factor affects the outcome of the other.
Student may go off in different direction.
Students may have very rigid preconceptions of how their 3D projects should look
Some students become hung up on using very specific menu commands and/or procedures that distract them from easier work arounds.
Students are very resistant about buying Maya text books
Learning interface,
Modeling polygons; polygon components
animation, graph editor
lighting & rendering
Putting final reel together
* * * * * * * * * * *
Subjects for projects, General catagories:
Monsters, soldiers, action
Cute characters
Castles, temples, furniture, landscapes, dungeons
Effects-fire, lightning, fog
Photorealism (rare)
Maya- student is climbing two mountains, technical and creative;
each factor affects the outcome of the other.
Student may go off in different direction.
Students may have very rigid preconceptions of how their 3D projects should look
Some students become hung up on using very specific menu commands and/or procedures that distract them from easier work arounds.
Students are very resistant about buying Maya text books
Learning interface,
Modeling polygons; polygon components
animation, graph editor
lighting & rendering
Putting final reel together
* * * * * * * * * * *
Subjects for projects, General catagories:
Monsters, soldiers, action
Cute characters
Castles, temples, furniture, landscapes, dungeons
Effects-fire, lightning, fog
Photorealism (rare)
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