Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts

Sunday, July 04, 2021

Innovations in Animation - Part 3 - The Peanuts Movie

(copyright Blue Sky Studios, Twentieth Century Fox Animation, United Features Syndicate, and of course "Sparky" Charles M. Schulz)

Late to the party again, I finally borrowed the The Peanuts Movie screener DVD from work. After virtually growing up with all the original Bill Melendez animated TV specials from the 60's, I was hesitant to face a possible "South Park" kind of treatment of my childhood heroes. 

 But this film wasn't bad. As a family film, The Peanuts Movie is a nostalgic romp going through the key story points of the entire Charlie Brown saga: the childhood torments of grade school, his love of baseball and his longing for the distant, seemingly unattainable attention of the Little Red-Headed Girl. And of course, Snoopy relives his never ending aerial battles with the mysterious and relentless Red Baron. And then there is the actual design of the movie itself, and how the director Steve Martino and crew strove to stay faithful to style and charm of Charles Schulz' original comic strip.

 Looking back on my last entry, I'm beginning to notice how studios having been making big strides in creating 3D polygon models to resemble flat, cartoon shapes. As with Spider-Man: Into the Spider-Verse, Blue Sky Studios worked overtime to take Charles M. Schulz' beloved Peanuts comic strip into the CG world, and then make it "flat" again. I used to think that the studios are using 3D animation in ways that it was "not meant to be used", in as far as the usual process of modeling, rigging and animating CG characters.

But The Peanuts Movie is a nice reminder of how CG can do virtually anything, and should not just be shoehorned into mimicking alternate concrete looking realities. Director Steve Martino described how their first attempts with traditional modeling and rigging just didn't cut it, and eventually switched to a stop motion style to maintain the illusion of Schulz' and Melendez' art and animation styles. On a smaller scale, shows like South Park and the Olive The Other Reindeer Holiday special may have solved similar issues in the past with these techniques.

To sum up, The Peanuts Movie is worth a look, and can be a warm, fuzzy torch to pass on to a new generation.

 https://mashable.com/archive/making-the-peanuts-movie

 https://www.nytimes.com/2015/11/06/movies/review-the-peanuts-movie-curses-the-red-baron-in-3-dimensions.html


c • C • ɔ

 

Monday, June 10, 2019

Computer Graphics Master Academy - THE ART OF CREATIVE COMPOSITION AND ART DIRECTION

The CGMA, the  Computer Graphics Master Academy, had their seminars and gallery exhibit at the Animation Guild's Gallery 839 on Saturday June 8th 2019.

https://www.cgmasteracademy.com/about#about-school

(copyright Computer Graphics Master Academy)

Will get updates on art photos asap

UPDATE: Here's a brief rundown on the instructors:


Mike Hill

Art Direction, Design Consultant, Mike Hill Design

 Mike has designed work for film, TV and video games.  His film credits include Blade Runner 2049, HBO’s Game of Thrones, the upcoming Halo TV series and Dune feature film.



Dean Gordon

Art Director / Sony Pictures Animation

Dean is a veteran of the Walt Disney Animation Studios working as as an art director and background supervisor. But his most recent work as art director comes from Sony Pictures Animation's feature film “Spider-Man: Into the Spider-Verse,” Nuff said!




Khang Le

Ceo and Game Director, Dreamlit Entertainment

Khang has developed game titles such as Project Offset, Hawken and Dreamlit Entertainment’s most recent announcement of TOWERS. Khang's other film and game credits include Star Wars the Last Jedi, Rouge One, Ready Player One, The Black Panther, The Dark Crystal, Age of Resistance, Issac Asimov’s Foundation and Monster House.





Wednesday, June 20, 2018

Brad Bird Incredibles 2 Interview - KCRW The Treatment

While flipping around the dial, I managed to stumble upon this rebroadcast:
Brad Bird discusses story, character and film inspiration on "The Treatment" on KCRW 89.9 FM, hosted by Elvis Mitchell. Tune in!



Tuesday, June 05, 2018

WRECK IT RALPH 2 Official Trailer (2019) All Disney's Princesses







Okay, now I'm curious to see the Wreck it Ralph sequel. The main joke here seems to be how Vanellope von Schweetz and Ralph are introduced to the rest of the Disney mega-multiverse. (And gently jamming it in our faces that they own so many properties that bring us enjoyment.) This includes franchises like the Star Wars universe, Pixar, the Marvel Cinematic Universe (no Stan Lee cameo?) and even the Muppets. It's not easy counting all that green, unless you're a Disneyland park employee living in your car.

It also must have been a real project to work out all of the license deals for the newer video games, and the online companies shown such as Google, eBay, etc. that Disney doesn't own... yet. Still, it's free exposure. Talk about product placement!

Still, I'll skip the Pepsi, and the popcorn, and try to hunker down for a big screen summer experience.

Friday, September 09, 2016

Shane Acker's 9 movie

Just realized it is September 9th, seven years since the release of Shane Acker's "9"movie.

(copyright 2009 Focus Features)

While everyone else is celebrating 50 years of Star Trek, (which is fine), I thought I should bring this little gem back out into the spotlight. As a student at UCLA, Acker created this short film about war, oppression, loss of personal freedom, and science run amok as his student project. "9" caught the attention of Tim Burton who worked with Acker to produce "9" as a feature film.

While I am a little tired of the post apocalyptic story theme, the David and Goliath struggle of the little doll people struggling against a devil device bent on devouring their souls is still worth watching. Acker's commentary on current world affairs is still disturbingly trendy, even more now today!

And it has one of my favorite actors, Martin Landau providing the voice of "2".
 
Enjoy!

 
 

Wednesday, June 22, 2016

3D Printing

After all these years, Herman Bear emerges as a 3D print out!


Still have to clean him up, get the support material out of his mouth.
Kudos to Woodbury University's Digital Fabrication Lab. 

(Forbidden Planet, original copyright MGM)

We don't have sci-fi replication technology just yet, but we're getting there!

Will update details asap.


Saturday, November 28, 2015

Learn Maya in 1 hour - Speed Course

Courtesy of CG Meetup

                     

Tuesday, September 01, 2015

Inside Out - Pixar's version of Disney's Reason and Emotion

(UPDATE) After seeing Pixar's Inside Out, I couldn't stop thinking of Disney's original head trip, Reason and Emotion. Here, only two characters respond to the external world, and "drive" human behavior.

Reason is usually in the "driver's seat", and is shown to be calm, collected and rational. Stuck in the back seat, Emotion just wants to indulge in every impulse. Emotion will overpower Reason from time to time, usually in response to external stimuli.

(Copyright Disney)

Reason and Emotion are also shown as female versions. Reason is caricatured as a prim and strict schoolteacher, while Emotion is a saucy, voluptuous sprite just looking for fun.

In Inside Out, director Pete Docter makes the situation much more complex: Instead of just Emotion and Reason, we have Anger, Disgust, Joy, Fear and Sadness. These five basic emotions influence a good deal of the young girl Riley's behavior, with Joy acting primarily as leader.

The Emotions reside in the "Headquarters" of Riley's mind, which somewhat resembles the bridge of the starship Enterprise. Here the Emotions record and store Riley's memories as colored spheres, each bearing the feeling of their particular situations: Joyful, Sad, Angry, etc. The memories are ultimately sent off to "Long Term Memory". The emotions manipulate Riley through their control console, primarily with a pair of bulldozer-style joysticks. They can also plug "ideas" into the control console, which are represented by light bulbs.

(Copyright Pixar/Disney)

In a stereotypical way, Fear, and especially Anger, are shown as male characters, supposedly representing negative emotions. Disgust, Joy, and Sadness are shown to be appealing female characters, foreshadowing that even Sadness has a positive potential. Joy loves life, and sees everything as a happy adventure. Disgust keeps filth and things that might cause harm and displeasure away, while maintaining a chic sense of style.

(Copyright Pixar/Disney)

The "Headquarters" of Riley's mind towers precariously over the "Memory Dump"; a bottomless pit where old useless memories are discarded, and are considered lost forever. "Headquarters" is connected to Riley's five "Islands of Personality". Beyond the islands is the vast labyrinth of "Long Term Memory" where the adventure takes place.

Riley's parents have almost identical situations occurring inside of their minds: The "Headquarters" of Mom's head is like a pleasant TV studio, with smooth shapes and warm colors. Here the five basic emotions also sit at a larger console, looking at the world through the mother's eyes. Sadness has the center seat of the control console, but she is supported by the others, and does not seem depressed the way Riley's Sadness is.

The five basic emotions basically resemble Riley's, except they have all been femininized, and wear glasses like the mother. These five are much more mature, and act in a more sophisticated manner. But from time to time, they still manage to cause trouble for poor old Mom.

(Copyright Pixar/Disney)

In contrast, the inside of Dad's head is more like a military command center, very dark, or very "boss" and high tech, like the ultimate man-cave. The five basic emotions are all macho, male versions watching the action on a giant screen. In this "Headquarters, Anger has center seat, but Anger's reactions seem to be tempered by experience, and he needs the cooperation of the other four to maintain Dad's personality. Curiously enough, Fear is Anger's lieutenant, so that gives us some clues into the Fathers' background. (Each character also sports the father's mustache.)

(Copyright Pixar/Disney)

 Docter's other key story point was how our emotions colored our memories. This was a major issue for Joy, who was always anxious to keep Sadness from touching Riley's core memories, which would tint them in her sad, blue hue. Apparently, even emotions have emotions in Inside Out. And their own thought processes as well. While entertaining they were not always insightful when it came to supporting Riley's mind and personality.

Inside Out also reminded of the 1972 NBC TV show "Search" with Burgess Meredith. Here a team of experts help guide special "Probe" agents the way NASA's mission control technicians would support astronauts. But I'm getting off track. Inside Out was very dialogue heavy, and a bit slow in pacing to arrive at the crisis and climax points of the story. There was also the obligatory sacrifice of a character, in this case Riley's old imaginary friend Bing Bong. His "big goodbye" scene seemed a bit contrived and cloying. But I suppose they needed to kill off a character to show the audience that the situation was still serious.

(Copyright Warner Bros.)

Where was Reason, Love, Jealousy, Greed or Courage? Too abstract for the story? Or just too many characters to keep track of. Personally, I think the general concept of little people inside our heads is a bit overworked. I suppose this relates to the Archetypes of human personalities. Philosopher Alan Watts commented on this in one of his lectures, arguing that humans are a much more subtle combination of dimensions and elements.

Still, go and see Inside Out. I wouldn't devote this much work to a film I didn't enjoy. It's fresh, and much more original than all the sequels Pixar has produced lately.