Showing posts with label Star Trek. Show all posts
Showing posts with label Star Trek. Show all posts

Tuesday, October 15, 2019

Studio Showrunners and Talent jumping to Streaming Services

New gold rush? New brain drain? Streaming (a.k.a. the new cable TV) seems to be the technology we should focus on. The L.A. Times reports on how showrunners are leaving TV production for the streaming service companies. This is concerning since good animation jobs will depend on these new studios. On Star Trek, the Next Generation, commander Data mentioned that television became obsolete by 2040 as a popular form of entertainment. Looks like it will be much sooner than that.

 (By Thomas Suh Lauder and David Ng)

https://www.latimes.com/projects/la-et-netflix-job-report/?fbclid=IwAR0cF6erLuldRlG_jD92KuistK69yGS_7ZMyW0b8TRyhop2VPCVPAIgJa00

In the meantime, Carl Beu created this nifty chart showing how timers form the heart, or maybe the backbone of TV animation employment.

 


Carl used Gephi to create this cool chart.

Sunday, June 03, 2018

Alien Sculpture

Okay, I've been working on this alien character for almost two years, and it's time to publish something. I call her Athena. She is actually composite creature, composed of  7 separate organisms. I've decided to set the canon for her origin; "she" brings herself together, after several failed attempts by Herman Bear. This is their attempt at an anthropomorphic form, after looking at Herman, and, uh, one particular "swimsuit edition" Herman had on board his ship.


When Herman Bear becomes stranded on the planet Solstice, he first believes the native life forms are unintelligent, and they seem to prey on each other regularly. He later realizes that the creatures only combine, separate, and then recombine to sustain and nourish each other. It's also how they communicate. He tries to "build a being", but is never completely successful. But soon after Herman's meddling, the separate creatures get the idea and come together to form Athena. The butterfly/flowers soon learn to speak. Their "legs" are formed from large lampreys, the feet are simple, shoe-like snails, and the body and head are one unit, like a large, uh, potato with a beak. The beak is actually a large claw the body pod uses to drag itself over the ground.


After pages and pages of sketches, I finally committed myself to their forms and proportions. The figure is just under 9 inches tall, carved from styrofoam, wire and plaster. I also roughed out a Herman Bear figure to get a definite size relationship. I'm struggling to make him more refined as well.


I'm working on the next model, with more detail and posable joints. At any rate, when these seven organisms come together, they become the forerunner of a new species on the planet Solstice. She/they eventually become the good will ambassador of their world, the possible matriarch, and perhaps even the custodian of the planet's future. And Herman Bear has a companion, so he isn't left alone on the planet. She/they teach how to survive. And more.

I must admit, I got the inspiration for this from the old animated Star Trek series episode "BEM". (Bug Eyed Monster). But I think I'm original enough with this creature, and her motives and origins are quite different.  http://memory-alpha.wikia.com/wiki/Bem_(episode)

(Now I even see parallels to Voltron, and other anime' where separate components come together to form a greater being. But this isn't quite the same case here.)

All images copyright Ken Roskos

https://www.youtube.com/watch?v=Crj0V_R77Ns


Tuesday, November 28, 2017

Wild Wild West Star Trek Mashup

Surprised on one has come up with this yet.

(original copyright CBS)

With apologies to Robert Conrad, Ross Martin and Gene Roddenberry.

Friday, September 30, 2016

Planet Soltice - More Sketches

Late Summer/Early Fall sketches

 
One point perspective on some Borg-like tech, this is actually for something else...


Landscape...

 

Another one point perspective, need the practice.

Friday, September 09, 2016

Shane Acker's 9 movie

Just realized it is September 9th, seven years since the release of Shane Acker's "9"movie.

(copyright 2009 Focus Features)

While everyone else is celebrating 50 years of Star Trek, (which is fine), I thought I should bring this little gem back out into the spotlight. As a student at UCLA, Acker created this short film about war, oppression, loss of personal freedom, and science run amok as his student project. "9" caught the attention of Tim Burton who worked with Acker to produce "9" as a feature film.

While I am a little tired of the post apocalyptic story theme, the David and Goliath struggle of the little doll people struggling against a devil device bent on devouring their souls is still worth watching. Acker's commentary on current world affairs is still disturbingly trendy, even more now today!

And it has one of my favorite actors, Martin Landau providing the voice of "2".
 
Enjoy!

 
 

Sunday, March 13, 2016

Wander Over Yonder cancelled

Well, this is not what I wanted to hear:

 
(copyright Disney)
 
I was enjoying this series, even though it was designed for a younger audience. There are a few, *ahem*, mature quirks in the show, but you have to look very closely.

Some of the episodes really pushed the artistic boundaries, such as "The Void" where everything this side of "Yellow Submarine" was possible.
 

"WOY" creator Craig McCracken has confirmed this. Personally, I think Wander was railroaded the way the original Star Trek was put into lousy time slots by NBC during its original broadcasts. The Mouse picked up a Cartoon Network type show, and didn't know what to do with it.

 
No toys, no other merchandise, All I can say is "Bah, Humbug".
Speaking of Star Trek, I was hoping we would see Lord Dominator get her comeuppance. Maybe in the way Trelane did in the "Squire of Gothos".

 
Still, I fell in love with the characters, and the designs, so Wander, Sylvia, and all the villains will still have a place in my heart. 
 
Except for Hater, he's still a jerk. 


Tuesday, September 01, 2015

Inside Out - Pixar's version of Disney's Reason and Emotion

(UPDATE) After seeing Pixar's Inside Out, I couldn't stop thinking of Disney's original head trip, Reason and Emotion. Here, only two characters respond to the external world, and "drive" human behavior.

Reason is usually in the "driver's seat", and is shown to be calm, collected and rational. Stuck in the back seat, Emotion just wants to indulge in every impulse. Emotion will overpower Reason from time to time, usually in response to external stimuli.

(Copyright Disney)

Reason and Emotion are also shown as female versions. Reason is caricatured as a prim and strict schoolteacher, while Emotion is a saucy, voluptuous sprite just looking for fun.

In Inside Out, director Pete Docter makes the situation much more complex: Instead of just Emotion and Reason, we have Anger, Disgust, Joy, Fear and Sadness. These five basic emotions influence a good deal of the young girl Riley's behavior, with Joy acting primarily as leader.

The Emotions reside in the "Headquarters" of Riley's mind, which somewhat resembles the bridge of the starship Enterprise. Here the Emotions record and store Riley's memories as colored spheres, each bearing the feeling of their particular situations: Joyful, Sad, Angry, etc. The memories are ultimately sent off to "Long Term Memory". The emotions manipulate Riley through their control console, primarily with a pair of bulldozer-style joysticks. They can also plug "ideas" into the control console, which are represented by light bulbs.

(Copyright Pixar/Disney)

In a stereotypical way, Fear, and especially Anger, are shown as male characters, supposedly representing negative emotions. Disgust, Joy, and Sadness are shown to be appealing female characters, foreshadowing that even Sadness has a positive potential. Joy loves life, and sees everything as a happy adventure. Disgust keeps filth and things that might cause harm and displeasure away, while maintaining a chic sense of style.

(Copyright Pixar/Disney)

The "Headquarters" of Riley's mind towers precariously over the "Memory Dump"; a bottomless pit where old useless memories are discarded, and are considered lost forever. "Headquarters" is connected to Riley's five "Islands of Personality". Beyond the islands is the vast labyrinth of "Long Term Memory" where the adventure takes place.

Riley's parents have almost identical situations occurring inside of their minds: The "Headquarters" of Mom's head is like a pleasant TV studio, with smooth shapes and warm colors. Here the five basic emotions also sit at a larger console, looking at the world through the mother's eyes. Sadness has the center seat of the control console, but she is supported by the others, and does not seem depressed the way Riley's Sadness is.

The five basic emotions basically resemble Riley's, except they have all been femininized, and wear glasses like the mother. These five are much more mature, and act in a more sophisticated manner. But from time to time, they still manage to cause trouble for poor old Mom.

(Copyright Pixar/Disney)

In contrast, the inside of Dad's head is more like a military command center, very dark, or very "boss" and high tech, like the ultimate man-cave. The five basic emotions are all macho, male versions watching the action on a giant screen. In this "Headquarters, Anger has center seat, but Anger's reactions seem to be tempered by experience, and he needs the cooperation of the other four to maintain Dad's personality. Curiously enough, Fear is Anger's lieutenant, so that gives us some clues into the Fathers' background. (Each character also sports the father's mustache.)

(Copyright Pixar/Disney)

 Docter's other key story point was how our emotions colored our memories. This was a major issue for Joy, who was always anxious to keep Sadness from touching Riley's core memories, which would tint them in her sad, blue hue. Apparently, even emotions have emotions in Inside Out. And their own thought processes as well. While entertaining they were not always insightful when it came to supporting Riley's mind and personality.

Inside Out also reminded of the 1972 NBC TV show "Search" with Burgess Meredith. Here a team of experts help guide special "Probe" agents the way NASA's mission control technicians would support astronauts. But I'm getting off track. Inside Out was very dialogue heavy, and a bit slow in pacing to arrive at the crisis and climax points of the story. There was also the obligatory sacrifice of a character, in this case Riley's old imaginary friend Bing Bong. His "big goodbye" scene seemed a bit contrived and cloying. But I suppose they needed to kill off a character to show the audience that the situation was still serious.

(Copyright Warner Bros.)

Where was Reason, Love, Jealousy, Greed or Courage? Too abstract for the story? Or just too many characters to keep track of. Personally, I think the general concept of little people inside our heads is a bit overworked. I suppose this relates to the Archetypes of human personalities. Philosopher Alan Watts commented on this in one of his lectures, arguing that humans are a much more subtle combination of dimensions and elements.

Still, go and see Inside Out. I wouldn't devote this much work to a film I didn't enjoy. It's fresh, and much more original than all the sequels Pixar has produced lately.